scenario-blender-hard-surface
Blender hard surface
Expert hard surface is controlled light on edges: every edge catches a highlight from a bevel or a
support loop, flat faces read perfectly flat, and cuts stay editable until the design is settled.
The experts disagree on method (n-gons and booleans vs quad cages and subdivision), not on the
checks: order of operations, cutter hygiene, planar faces, a shiny matcap orbit. The agent builds
the stack with the toolkit and lets the measurable gates find what a human finds by orbiting. If a
sibling skill named here is missing from your available skills, load it with skill_get (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Toolkit: scripts/bx_hardsurface.py
(import sys; sys.path.append("<skills>/scenario-blender-hard-surface/scripts"); import bx_hardsurface as HS),
world-space meters, stock Blender only.