scenario-labs/skills
Getting started
Connect the Scenario MCP server and learn the core generation loop every other skill builds on.
Finding a direction
Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
Images
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
Game art and environments
Sprites, icons, tilesets, textures, skyboxes, and 3D assets ready for game engines.
Video and audio
Video generation and editing, music, sound effects, voice, and speech.
Consistency and custom models
Hold one character, product, or style across a whole set, and train custom models on your own art.
Reviewing and organizing output
Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
Formats and placements
Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
Workflows and apps
Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
Troubleshooting
Get past a blocked generation, and turn a stuck session into a reproducible public issue.
Team administration
Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
Image model families
The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
Video model families
The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
Audio model families
The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
3D model families
The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.