scenario-labs/skills

65 skills7.0K total installsGithubGithubGitHub

Getting started

Connect the Scenario MCP server and learn the core generation loop every other skill builds on.

Finding a direction

Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.

Images

Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.

Game art and environments

Sprites, icons, tilesets, textures, skyboxes, and 3D assets ready for game engines.

Video and audio

Video generation and editing, music, sound effects, voice, and speech.

Consistency and custom models

Hold one character, product, or style across a whole set, and train custom models on your own art.

Reviewing and organizing output

Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.

Formats and placements

Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.

Workflows and apps

Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.

Troubleshooting

Get past a blocked generation, and turn a stuck session into a reproducible public issue.

Team administration

Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.

Image model families

The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.

Video model families

The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.

Audio model families

The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.

3D model families

The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.