scenario-unity-performance
Unity performance (performance engineer)
Expert performance work is a measurement discipline: a budget in milliseconds, the bounding thread
named before any change, the biggest measured cost fixed first, structure before tuning, and every
fix proven with before/after numbers from a development player. An agent does all of it headless:
AgentProfile in Editor Play mode to iterate, PerfProbe in a batch-mode player for verdicts,
PerfCapture to attribute costs from a Profiler capture, metal_trace for GPU time, PerfBuild
for size. Target: Unity 6000.3.21f1, URP 17.3, macOS Apple Silicon. If a sibling skill named here is
missing from your available skills, ask the user to install it
(npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and
flag the gap.
REQUIRED BACKGROUND: scenario-unity-expert (channels, review loop, 6.3 traps, ut_* toolkit).