luau-core
luau-core
When to Use
Use this skill when the task is primarily about plain Luau language behavior:
- Writing or fixing pure Luau syntax.
- Choosing idiomatic control flow, variable scope, or function structure.
- Working with tables as arrays, dictionaries, or object-like values.
- Using the standard library correctly.
- Applying metatables for indexing, operators, iteration, or object-like patterns.
- Checking whether a Lua feature or idiom is compatible with Luau.
Do not use this skill when the task is mainly about:
- Luau type annotations, generics, inference, refinements, or strictness policy.
- Profiling, optimization strategy, or performance tradeoffs.
- Roblox engine APIs, services, events, classes, networking, data, or gameplay architecture.
Decision Rules
- Use this skill if the answer can stay within pure Luau syntax, semantics, idioms, and standard library usage.
- If the task centers on type aliases, annotations, generics, exported types, or analyzer behavior, hand off to
luau-types. - If the task centers on allocation patterns, hot loops, benchmarking, profiling, or optimization strategy, hand off to
luau-performance. - If the task depends on
game,Instance, services, remotes, datastores, UI, physics, or other Roblox runtime concepts, use the appropriateroblox/*skill instead. - If a request mixes core language work with out-of-scope topics, answer only the pure Luau portion and explicitly exclude the rest.
- If unsure, prefer the narrower interpretation and omit material that could overlap another skill.
Instructions
- Treat Luau as Lua 5.1 plus selected Luau extensions. Do not assume Lua 5.2+ features unless Luau explicitly supports them.
- Prefer
localvariables andlocal functiondeclarations by default. Use globals only when the broader scope is required by the task. - Keep control flow direct. Prefer normal
if,elseif,else, loops,break, andcontinueover clever boolean tricks. - Use Luau-specific syntax when it improves correctness or readability:
if ... then ... else ...expressions instead ofa and b or cternary emulation.- Compound assignment such as
+=when the left side should only be evaluated once. - Generalized iteration
for k, v in table dowhen iterating a table directly is the clearest form.
- Model tables intentionally:
- Arrays for ordered numeric sequences.
- Dictionaries for keyed lookup.
- Metatable-backed records only when custom behavior materially improves the API.
- Use
:for method definitions and calls that conceptually passself; use.for plain function access. - Prefer built-in library functions over handwritten helpers when the standard library already expresses the operation clearly.
- Use metatables sparingly and explicitly. Define only the metamethods needed for the abstraction and avoid surprising behavior.
- When discussing compatibility, call out unsupported assumptions early, such as
goto, bitwise operators, integer-only reasoning, or full Lua standard library access. - Keep all examples host-agnostic and pure Luau. Do not rely on Roblox engine objects or services.
Using References
- Open
references/getting-started-and-syntax.mdfor syntax forms, literals, assignments, expression forms, and Luau-only syntax additions. - Open
references/functions-tables-operators-scope-and-control-structures.mdfor the core execution model: functions, closures, tables, truthiness, iteration, and control flow. - Open
references/metatables-and-userdata-concepts.mdfor metamethod behavior, object-like table patterns, raw operations, and userdata boundaries. - Open
references/library-and-grammar-reference.mdfor standard-library selection and compact grammar reminders for statements and expressions. - Open
references/compatibility-notes.mdwhen a request compares Luau with Lua or depends on version-specific behavior. - Do not open or cite references outside this skill unless the task clearly crosses into another skill's scope.
Checklist
- The solution is valid Luau syntax.
- Scope is explicit and defaults to
local. - Control flow is clear and uses the simplest correct construct.
- Table usage is intentional: array, dictionary, or metatable-backed record.
- Iteration choice matches the data shape.
- Standard library usage is correct and simpler than a custom helper.
- Any metatable behavior is minimal, predictable, and documented in code if non-obvious.
- No deep type-system material is included.
- No performance-tuning guidance is included.
- No Roblox engine APIs or architecture advice is included.
Common Mistakes
- Treating
0or""as falsy. In Luau, onlyfalseandnilare falsy. - Using
a and b or cas a ternary replacement whenbcan befalseornil. - Assuming arrays are zero-based instead of one-based.
- Mixing method and function syntax, such as defining with
:and calling with.. - Relying on dictionary iteration order.
- Forgetting that missing function arguments become
niland extra arguments are ignored. - Using globals where locals or closures are the correct fit.
- Overusing metatables for simple data containers.
- Assuming newer Lua features like
goto, bitwise operators, or integer semantics exist in Luau.
Examples
Use if expressions instead of boolean ternary tricks
local function labelScore(score)
return if score >= 100 then "high" else "normal"
end
Prefer locals and straightforward control flow
local function firstPositive(values)
for _, value in values do
if value > 0 then
return value
end
end
return nil
end
Use tables intentionally
local queue = {}
queue[#queue + 1] = "a"
queue[#queue + 1] = "b"
local first = table.remove(queue, 1)
Use method syntax for object-like tables
local Counter = {}
Counter.__index = Counter
function Counter.new()
return setmetatable({ value = 0 }, Counter)
end
function Counter:increment()
self.value += 1
return self.value
end
Add metatables only when behavior is deliberate
local Range = {}
Range.__index = Range
function Range.new(minimum, maximum)
return setmetatable({ minimum = minimum, maximum = maximum }, Range)
end
function Range:contains(value)
return value >= self.minimum and value <= self.maximum
end
function Range:__tostring()
return string.format("[%d, %d]", self.minimum, self.maximum)
end
More from stackfox-labs/luau-skills
roblox-networking
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
37roblox-core
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
30luau-performance
Use for Luau performance work focused on profiling hotspots, allocation-aware code structure, table and iteration costs, builtin and function-call fast paths, compiler/runtime optimization behavior, and environment constraints that change execution speed.
29roblox-api
Use for Roblox Engine API lookup during implementation: finding the correct engine class or service, confirming properties, methods, events, callbacks, datatypes, enums, globals, and built-in libraries, and verifying parameter, return, and property usage for a known engine task. Prefer this skill when the problem is referential rather than architectural.
29luau-types
Use for Luau type-system work focused on strictness modes, annotations, inference-aware API design, generics, refinements, advanced type patterns, and Roblox-aware type usage at the type level.
25roblox-data
Use for Roblox persistent data and cross-server state design: choosing between DataStoreService, OrderedDataStore, MemoryStoreService, and MessagingService; designing save and load flows, schema shape, versioning, metadata, retries, quotas, observability, and concurrency-safe coordination across servers.
23