remotion-video

Installation
SKILL.md

Remotion Video Production

Best practices for building programmatic videos with Remotion — animations, transitions, charts, and rendering.

Install

git clone https://github.com/thatrebeccarae/claude-marketing.git && cp -r claude-marketing/skills/remotion-video ~/.claude/skills/

Core Capabilities

  • Spring animation presets (bouncy, smooth, crisp, staggered)
  • Interpolation patterns (camera zoom, parallax, scroll simulation)
  • SVG draw-on animations (path tracing, stroke reveal)
  • Scene transitions via TransitionSeries
  • AbsoluteFill layering for compositing
  • Chart animations (bar grow, line draw-on, pie reveal, count-up numbers)
  • Audio integration and sync
  • Rendering configuration

Spring Presets

Use spring() from Remotion for physics-based animations:

Preset Config Use Case
Bouncy mass: 0.5, damping: 8, stiffness: 120 Playful reveals, logo bounces
Smooth mass: 1, damping: 15, stiffness: 80 UI transitions, slide-ins
Crisp mass: 0.8, damping: 20, stiffness: 200 Snappy interactions, toggles
Staggered Any preset with frame offset per item List reveals, grid animations
import { spring, useCurrentFrame, useVideoConfig } from "remotion";

const frame = useCurrentFrame();
const { fps } = useVideoConfig();

const scale = spring({
  frame,
  fps,
  config: { mass: 0.5, damping: 8, stiffness: 120 },
});

Interpolation Patterns

Camera Zoom

import { interpolate } from "remotion";

const zoom = interpolate(frame, [0, 30], [1, 1.5], {
  extrapolateRight: "clamp",
});

Parallax Layers

const bgX = interpolate(frame, [0, 100], [0, -50]);
const fgX = interpolate(frame, [0, 100], [0, -150]);

Scroll Simulation

const scrollY = interpolate(frame, [0, 90], [0, -800], {
  extrapolateRight: "clamp",
});

SVG Draw-On

Animate strokeDashoffset to reveal SVG paths:

const pathLength = 500;
const draw = interpolate(frame, [0, 60], [pathLength, 0], {
  extrapolateRight: "clamp",
});

<path
  d="..."
  strokeDasharray={pathLength}
  strokeDashoffset={draw}
/>

Chart Animation Patterns

Pattern Technique
Bar grow Animate height from 0 to target, stagger each bar by 3-5 frames
Line draw-on SVG path with strokeDashoffset animation
Pie/donut reveal Animate conic-gradient stop or SVG arc path
Count-up numbers Interpolate from 0 to target, Math.round() for display

Scene Transitions

import { TransitionSeries, linearTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";

<TransitionSeries>
  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneOne />
  </TransitionSeries.Sequence>
  <TransitionSeries.Transition
    timing={linearTiming({ durationInFrames: 15 })}
    presentation={fade()}
  />
  <TransitionSeries.Sequence durationInFrames={90}>
    <SceneTwo />
  </TransitionSeries.Sequence>
</TransitionSeries>

Performance Rules

  1. No useEffect for animations. Use useCurrentFrame() + interpolate().
  2. Memoize static components. React.memo for anything that does not depend on frame.
  3. Preload assets. staticFile() for local, prefetch() for remote URLs.
  4. Keep compositions under 30s for fast render iteration during development.
  5. Test at target resolution (1920x1080 or 1080x1080) before final render.

Anti-Patterns

  • No CSS transition or animation — use Remotion interpolate() and spring()
  • No setTimeout or setInterval — frame-based timing only
  • No absolute pixel positioning for responsive layouts — use AbsoluteFill + flex
  • No inline style objects recreated every frame — extract to constants or useMemo
  • No uncontrolled audio — always set explicit volume and startFrom

For complete code examples and composition templates, see REFERENCE.md.

Related skills

More from thatrebeccarae/claude-marketing

Installs
11
GitHub Stars
27
First Seen
Apr 8, 2026