unity-architecture
Installation
SKILL.md
Unity Architecture Advisor
Documentation only: no REST skills. Use before generating many gameplay scripts or when the user asks for a cleaner architecture.
When to use
- Planning code organization
- Splitting responsibilities
- Reducing coupling
- Choosing a refactor direction
Workflow
- Identify scope: prototype, small game, or long-lived project.
- Define the core loop and the minimum runtime systems needed.
- Recommend the smallest architecture that fits the scope.
- Separate: scene/bootstrap layer, gameplay/domain logic, data/config assets, view/presentation layer.
- Call out what should stay simple now and what is worth abstracting.