unity-editor

Installation
SKILL.md

Unity Editor Skills

Control the Unity Editor itself - enter play mode, manage selection, undo/redo, and execute menu items.

Guardrails

Mode: Semi-Auto (available by default)

DO NOT (common hallucinations):

  • editor_run does not exist → use editor_play to enter play mode
  • editor_compile / editor_recompile do not exist → use debug_force_recompile
  • editor_save does not exist → use editor_execute_menu with menuPath "File/Save"
  • editor_execute_menu requires exact menu path — typos cause silent failure

Routing:

  • For compilation check → use debug module's debug_check_compilation
  • For console errors → use debug module's debug_get_errors
  • For scene save → scene_save (scene module) or editor_execute_menu menuPath="File/Save"

Skills Overview

Skill Description
editor_play Enter play mode
editor_stop Exit play mode
editor_pause Toggle pause
editor_select Select GameObject
editor_get_selection Get selected objects
editor_get_context Get full editor context (selection, assets, scene)
editor_undo Undo last action
editor_redo Redo last action
editor_get_state Get editor state
editor_execute_menu Execute menu item
editor_get_tags Get all tags
editor_get_layers Get all layers
console_set_pause_on_error Pause play mode on error (console module)

Skills

editor_play

Enter play mode.

editor_stop

Exit play mode.

editor_pause

Toggle pause state.

editor_select

Select a GameObject.

Parameter Type Required Description
name string No* Object name
instanceId int No* Instance ID
path string No* Object path
instanceId int No* Instance ID

*One identifier required

editor_get_selection

Get currently selected objects.

Returns: {success, count, objects: [{name, instanceId}]}

editor_get_context

Get full editor context including selection, assets, and scene info.

Parameter Type Required Default Description
includeComponents bool No false Include component list
includeChildren bool No false Include children info

Returns:

  • selectedGameObjects: Objects in Hierarchy (instanceId, path, tag, layer)
  • selectedAssets: Assets in Project window (GUID, path, type, isFolder)
  • activeScene: Current scene info (name, path, isDirty)
  • focusedWindow: Name of focused editor window
  • isPlaying, isCompiling: Editor state

editor_undo

Undo the last action.

editor_redo

Redo the last undone action.

editor_get_state

Get current editor state.

Returns: {success, isPlaying, isPaused, isCompiling, platform}

editor_execute_menu

Execute a menu command.

Parameter Type Required Description
menuPath string Yes Menu item path

Common Menu Paths:

Menu Path Action
File/Save Save current scene
File/Build Settings... Open build settings
Edit/Play Toggle play mode
GameObject/Create Empty Create empty object
Window/General/Console Open console
Assets/Refresh Refresh assets

editor_get_tags

Get all available tags.

Returns: {success, tags: [string]}

editor_get_layers

Get all available layers.

Returns: {success, layers: [{index, name}]}

Pause On Error

Pause-on-error is provided by the console module, not the editor module.

Use console_set_pause_on_error from console/SKILL.md.


Example Usage

import unity_skills

# Check editor state before operations
state = unity_skills.call_skill("editor_get_state")
if state['isCompiling']:
    print("Wait for compilation to finish")

# Get full context (useful for understanding current state)
context = unity_skills.call_skill("editor_get_context", includeComponents=True)
for obj in context['selectedGameObjects']:
    print(f"Selected: {obj['name']} (ID: {obj['instanceId']})")

# Select and operate on object
unity_skills.call_skill("editor_select", name="Player")
selection = unity_skills.call_skill("editor_get_selection")

# Safe experimentation with undo
unity_skills.call_skill("gameobject_delete", name="TestObject")
unity_skills.call_skill("editor_undo")  # Restore if needed

# Execute menu command
unity_skills.call_skill("editor_execute_menu", menuPath="File/Save")

Best Practices

  1. Check editor state before play mode operations
  2. Don't modify scene during play mode (changes lost)
  3. Use undo for safe experimentation
  4. Use editor_get_context to get instanceId for batch operations
  5. Menu commands must match exact paths

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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Installs
18
GitHub Stars
939
First Seen
Mar 14, 2026