unity-light

Installation
SKILL.md

Unity Light Skills

Create, configure and inspect lights, probe groups and reflection probes. Parameters come from the schema (GET /skills/schema?category=Light&wire=v2); execution and dryRun rules: root SKILL.md. Per-skill parameter tables: reference/<skill_name>.md.

When to use

  • Adding or tuning lights
  • Setting up scene lighting, probes or reflection captures
  • Batch-enabling or disabling lights

Rules

  • Batch first: use the *_batch skill when operating on 2 or more lights.
  • Target a light by entityId (preferred; the only id on Unity 6000.4+), name, instanceId (older Unity) or path. An id that names nothing is an error, never a fallback to the name.
  • Query skills (light_get_info, light_get_properties, light_find_all, light_get_lightmap_settings) are SemiAuto and run in every mode.
  • The writers (light_create, light_set_properties*, light_set_enabled*, light_add_probe_group, light_add_reflection_probe) are FullAuto: under Approval they need a grant.
  • No skill here deletes a light. Use gameobject_delete on its GameObject.
  • Colour channels are 0-1, not 0-255.
Installs
93
GitHub Stars
1.9K
First Seen
Mar 14, 2026