unity-light
Installation
SKILL.md
Unity Light Skills
Create, configure and inspect lights, probe groups and reflection probes. Parameters come from the schema (GET /skills/schema?category=Light&wire=v2); execution and dryRun rules: root SKILL.md. Per-skill parameter tables: reference/<skill_name>.md.
When to use
- Adding or tuning lights
- Setting up scene lighting, probes or reflection captures
- Batch-enabling or disabling lights
Rules
- Batch first: use the
*_batchskill when operating on 2 or more lights. - Target a light by
entityId(preferred; the only id on Unity 6000.4+),name,instanceId(older Unity) orpath. An id that names nothing is an error, never a fallback to the name. - Query skills (
light_get_info,light_get_properties,light_find_all,light_get_lightmap_settings) areSemiAutoand run in every mode. - The writers (
light_create,light_set_properties*,light_set_enabled*,light_add_probe_group,light_add_reflection_probe) areFullAuto: under Approval they need a grant. - No skill here deletes a light. Use
gameobject_deleteon its GameObject. - Colour channels are 0-1, not 0-255.