unity-importer
Installation
SKILL.md
Unity Importer Skills
Change the import settings of textures, audio and models already in the project. Parameters come from the schema (GET /skills/schema?category=Importer&wire=v2); execution and dryRun rules: root SKILL.md. Extended helpers, field meanings and presets: reference/import-reference.md.
When to use
- Adjusting how textures, audio or models import
- Setting texture compression or sprite modes
- Applying per-platform overrides, or rig and animation clip splits
Rules
- Batch first: use the
*_batchsetters when configuring 2 or more assets of one category. - Getters and finders run in every mode. Setters and reimports need a grant under Approval.
- No skill here deletes or reloads the domain. Setting changes do not always apply in memory at once: call
asset_reimportorasset_reimport_batchafter changing importer-critical fields. compressiontakesUncompressed,Compressed,CompressedHQorCompressedLQ; Inspector wording is accepted. Per-platformcompressionQualityis a separate 0-100 integer.sprite_set_import_settingsforcestextureTypetoSpriteforSingle,MultipleandPolygon.animationTypeHumanis also accepted asHumanoid.