unity-importer

Installation
SKILL.md

Unity Importer Skills

Change the import settings of textures, audio and models already in the project. Parameters come from the schema (GET /skills/schema?category=Importer&wire=v2); execution and dryRun rules: root SKILL.md. Extended helpers, field meanings and presets: reference/import-reference.md.

When to use

  • Adjusting how textures, audio or models import
  • Setting texture compression or sprite modes
  • Applying per-platform overrides, or rig and animation clip splits

Rules

  • Batch first: use the *_batch setters when configuring 2 or more assets of one category.
  • Getters and finders run in every mode. Setters and reimports need a grant under Approval.
  • No skill here deletes or reloads the domain. Setting changes do not always apply in memory at once: call asset_reimport or asset_reimport_batch after changing importer-critical fields.
  • compression takes Uncompressed, Compressed, CompressedHQ or CompressedLQ; Inspector wording is accepted. Per-platform compressionQuality is a separate 0-100 integer.
  • sprite_set_import_settings forces textureType to Sprite for Single, Multiple and Polygon.
  • animationType Human is also accepted as Humanoid.
Installs
89
GitHub Stars
1.9K
First Seen
Mar 14, 2026