unity-console
Installation
SKILL.md
Unity Console Skills
Capture, query, write and export the Unity Console: retained timestamped logs, paged reads, statistics and console settings. Parameters come from the schema (GET /skills/schema?category=Console&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Inspecting console output
- Filtering errors or warnings
- Emitting log messages
- Configuring the console
Rules
console_get_logsandconsole_get_statsare read-only and run under Approval. The other skills need a grant there.- The managed log history is always collected.
console_start_captureonly records a cursor, andconsole_clearis the only skill that deletes retained history. - Start with collapsed error groups. Request
collapse:falsewith agroupIdor time range only when individual occurrences matter. - Follow
nextCursoruntilhasMore:false. Reject a result withcomplete:falseas incomplete evidence. - Records with a
seqat or belowcoverage.incompleteThroughSeqmay be missing, so only a window whoseafterSeqis at or above it can be complete.coverage.corruptRowscounts unreadable rows andcoverage.durabilityIssueflags a failing disk write. Retention is 50,000 records and 64 MiB. - Use
coverage.editorLogPathonly for manual investigation: it is not timestamp-normalized or merged into this API. console_exportandconsole_get_statsreporttruncated; check it before treating an export or a zero error count as evidence.- Compilation errors belong to
debug_check_compilation, and stack traces of a log entry todebug_get_stack_trace(debug).