unity-console

Installation
SKILL.md

Unity Console Skills

Work with the Unity console - capture logs, write messages, and debug your project.

Guardrails

Mode: Semi-Auto (available by default)

DO NOT (common hallucinations):

  • console_filter does not exist → use console_get_logs with filter parameter
  • console_read does not exist → use console_get_logs
  • console_write does not exist → use console_log
  • Do not confuse with debug_get_logsconsole_get_logs reads captured buffer, debug_get_logs reads all console entries

Routing:

  • For compilation errors specifically → use debug module's debug_check_compilation
  • For error stack traces → use debug module's debug_get_stack_trace
  • For console settings (collapse, clear-on-play) → console_set_collapse / console_set_clear_on_play (this module)

Skills Overview

Skill Description
console_start_capture Start capturing logs
console_stop_capture Stop capturing logs
console_get_logs Get captured logs
console_clear Clear console
console_log Write log message
console_set_pause_on_error Enable or disable Error Pause in Play mode
console_export Export console logs to a file
console_get_stats Get log statistics (count by type)
console_set_collapse Set console log collapse mode
console_set_clear_on_play Set clear on play mode

Skills

console_start_capture

Start capturing Unity console logs.

No parameters.

console_stop_capture

Stop capturing logs.

No parameters.

console_get_logs

Get captured logs with optional filtering.

Parameter Type Required Default Description
filter string No null Log/Warning/Error
limit int No 100 Max results

Returns: {success, totalLogs, logs: [{type, message, timestamp}]}

console_clear

Clear the Unity console.

No parameters.

console_log

Write a custom log message.

Parameter Type Required Default Description
message string Yes - Log message
type string No "Log" Log/Warning/Error

console_set_pause_on_error

Enable or disable Error Pause in Play mode.

Parameter Type Required Default Description
enabled bool No true Enable or disable error pause

Returns: { success, enabled }

console_export

Export console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).

Parameter Type Required Default Description
savePath string No "Assets/console_log.txt" File path to save logs

Returns: { success, path, count, source }

console_get_stats

Get log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.

No parameters.

Returns: { success, total, source, logs, warnings, errors, exceptions, asserts }

console_set_collapse

Set console log collapse mode.

Parameter Type Required Default Description
enabled bool Yes - Enable or disable collapse mode

Returns: { success, setting, enabled }

console_set_clear_on_play

Set clear on play mode.

Parameter Type Required Default Description
enabled bool Yes - Enable or disable clear on play

Returns: { success, setting, enabled }


Example Usage

import unity_skills

# Start capturing logs before play mode
unity_skills.call_skill("console_start_capture")

# Enter play mode
unity_skills.call_skill("editor_play")
# ... gameplay generates logs ...
unity_skills.call_skill("editor_stop")

# Get all captured logs
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
    print(f"[{log['type']}] {log['message']}")

# Get only errors
errors = unity_skills.call_skill("console_get_logs", filter="Error")
if errors['totalLogs'] > 0:
    print(f"Found {errors['totalLogs']} errors!")

# Write custom log
unity_skills.call_skill("console_log",
    message="AI Agent: Task completed",
    type="Log"
)

# Write warning
unity_skills.call_skill("console_log",
    message="AI Agent: Performance issue detected",
    type="Warning"
)

# Clear and stop
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")

Best Practices

  1. Start capture before play mode for runtime logs
  2. Filter by Error to quickly find problems
  3. Use custom logs to mark AI agent actions
  4. Clear console before starting new capture session
  5. Stop capture when done to free resources

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Related skills

More from besty0728/unity-skills

Installs
15
GitHub Stars
939
First Seen
Mar 14, 2026