unity-decal
Decal Skills
URP decal projector creation and configuration.
Guardrails
Mode: Full-Auto required
Routing:
- For renderer feature management in general:
urp - For DecalProjector scene operations: this module
Runtime-first rules:
- Call
decal_ensure_renderer_featurebefore assuming the current URP renderer is decal-ready - Use
decal_get_info/decal_find_allto discover real projector state before editing decal_set_properties_batchexpectsitemsto be a JSON array string- This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here
Skills
decal_create
Create a Decal Projector.
decal_get_info
Inspect a Decal Projector.
decal_set_properties
Modify Decal Projector properties.
decal_find_all
List Decal Projectors in the scene.
decal_delete
Delete a Decal Projector GameObject.
decal_set_properties_batch
Batch-edit Decal Projectors.
decal_ensure_renderer_feature
Ensure the target URP renderer has a DecalRendererFeature.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
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