unity-scene

SKILL.md

Unity Scene Skills

Control Unity scenes - the containers that hold all your GameObjects.

Skills Overview

Skill Description
scene_create Create a new scene
scene_load Load a scene
scene_save Save current scene
scene_get_info Get scene information
scene_get_hierarchy Get hierarchy tree
scene_screenshot Capture screenshot
scene_get_loaded Get all loaded scenes
scene_unload Unload an additive scene
scene_set_active Set active scene
scene_find_objects Search objects by name/tag/component

Skills

scene_create

Create a new scene.

Parameter Type Required Description
scenePath string Yes Path for new scene (e.g., "Assets/Scenes/MyScene.unity")

scene_load

Load a scene.

Parameter Type Required Default Description
scenePath string Yes - Scene asset path
additive bool No false Load additively (keep current scene)

scene_save

Save the current scene.

Parameter Type Required Description
scenePath string No Save path (null = save current)

scene_get_info

Get current scene information.

No parameters.

Returns: {success, name, path, isDirty, rootObjectCount, rootObjects: [name]}

scene_get_hierarchy

Get full scene hierarchy tree.

Parameter Type Required Default Description
maxDepth int No 10 Maximum hierarchy depth

Returns: {success, hierarchy: [{name, instanceId, children: [...]}]}

scene_screenshot

Capture a screenshot.

Parameter Type Required Default Description
filename string No "screenshot.png" Output filename
width int No 1920 Image width
height int No 1080 Image height

scene_get_loaded

Get list of all currently loaded scenes.

No parameters.

Returns: {success, scenes: [{name, path, isActive, isDirty}]}

scene_unload

Unload a loaded scene (additive).

Parameter Type Required Description
sceneName string Yes Scene name to unload

scene_set_active

Set the active scene (for multi-scene editing).

Parameter Type Required Description
sceneName string Yes Scene name to set active

scene_find_objects

Search GameObjects by name pattern, tag, or component type. For advanced search (regex, layer, path) use gameobject_find.

Parameter Type Required Default Description
namePattern string No - Name substring to match (case-insensitive)
tag string No - Filter by tag
componentType string No - Filter by component type name
limit int No 50 Max results to return

Returns: {success, count, objects: [{name, path, instanceId, active, tag}]}


Example Usage

import unity_skills

# Create a new scene
unity_skills.call_skill("scene_create", scenePath="Assets/Scenes/Level1.unity")

# Load an existing scene
unity_skills.call_skill("scene_load", scenePath="Assets/Scenes/MainMenu.unity")

# Load scene additively (multi-scene)
unity_skills.call_skill("scene_load", scenePath="Assets/Scenes/UI.unity", additive=True)

# Get current scene info
info = unity_skills.call_skill("scene_get_info")
print(f"Scene: {info['name']}, Objects: {info['rootObjectCount']}")

# Get full hierarchy (useful for understanding scene structure)
hierarchy = unity_skills.call_skill("scene_get_hierarchy", maxDepth=5)

# Save scene
unity_skills.call_skill("scene_save")

# Take screenshot
unity_skills.call_skill("scene_screenshot", filename="preview.png", width=1920, height=1080)

Best Practices

  1. Always save before loading a new scene
  2. Use additive loading for UI overlays
  3. Keep scene hierarchy organized with empty parent objects
  4. Use scene_get_info to verify scene state
  5. Screenshots are saved to project root by default
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