unity-skills-index
Unity Skills: Module Index
Module docs. Start with ../SKILL.md for mode switching and schema-first rules.
Multi-instance: For version-specific projects, call
unity_skills.set_unity_version(...)first. Schema-first: Exact signatures come fromGET /skills/recommend?intent=<words>&includeSchema=true&topN=3&wire=v2(unity_skills.find_skills(intent, top_n=3, include_schema=True, wire="v2")) or fromGET /skills/schema?names=a,b&wire=v2when the name is known. The fullGET /skills/schemais about 707 KB. Module docs add workflow guidance and guardrails. Split modules: gameobject, component, batch, script, material, editor, cinemachine, particle, workflow, addressables, asset, behavior, camera, event, light, prefab, qframework, terrain, ui keep shared rules and the skill list inSKILL.md, and each skill's parameter table, item fields and return shape inreference/<skill_name>.md(one small file per skill). Read the reference file only when the schema's parameter notes are not enough.
REST modules
Mode labels are guidance only: SA means the module's skills mostly run directly in all three modes; FA means they mostly need a user grant under Approval; Mixed means check the per-skill mode; a trailing * means the module has auto-forbidden skills (Delete, Play Mode, Domain Reload, high risk). The authoritative per-skill mode is in GET /skills?full=1, or GET /skills/schema?category=<Category>. Bare GET /skills is the brief directory and carries no mode.