unity-skills-index

Installation
SKILL.md

Unity Skills: Module Index

Module docs. Start with ../SKILL.md for mode switching and schema-first rules.

Multi-instance: For version-specific projects, call unity_skills.set_unity_version(...) first. Schema-first: Exact signatures come from GET /skills/recommend?intent=<words>&includeSchema=true&topN=3&wire=v2 (unity_skills.find_skills(intent, top_n=3, include_schema=True, wire="v2")) or from GET /skills/schema?names=a,b&wire=v2 when the name is known. The full GET /skills/schema is about 707 KB. Module docs add workflow guidance and guardrails. Split modules: gameobject, component, batch, script, material, editor, cinemachine, particle, workflow, addressables, asset, behavior, camera, event, light, prefab, qframework, terrain, ui keep shared rules and the skill list in SKILL.md, and each skill's parameter table, item fields and return shape in reference/<skill_name>.md (one small file per skill). Read the reference file only when the schema's parameter notes are not enough.

REST modules

Mode labels are guidance only: SA means the module's skills mostly run directly in all three modes; FA means they mostly need a user grant under Approval; Mixed means check the per-skill mode; a trailing * means the module has auto-forbidden skills (Delete, Play Mode, Domain Reload, high risk). The authoritative per-skill mode is in GET /skills?full=1, or GET /skills/schema?category=<Category>. Bare GET /skills is the brief directory and carries no mode.

Installs
93
GitHub Stars
1.9K
First Seen
Mar 14, 2026