unity-smart
Installation
SKILL.md
Unity Smart Skills
Condition and proximity queries, layout of selected objects, and automatic reference binding. Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Querying scene objects by component condition or proximity
- Auto-arranging selected objects
- Auto-wiring references
Rules
- Layout, transform and binding skills act on the objects selected in the Hierarchy. Select them first; the skills fail when nothing is selected.
- Smart skills query, lay out and bind. They do not create objects: use the gameobject module for creation.
- For a simple name or tag search, use
gameobject_findorscene_find_objects.
Pitfalls
smart_create,smart_build,smart_search,smart_queryandsmart_movedo not exist. Usesmart_scene_query(component property filters),smart_scene_query_spatial(region filters), orsmart_snap_to_grid/smart_align_to_groundfor moves.smart_scene_queryrejects an unknownpropertyName(with a closest-name suggestion), anopoutside the list, an ordering operator on a non-numeric member, and any operator other than==or!=on a bool. It does not silently match nothing.