unity-smart

Installation
SKILL.md

Unity Smart Skills

Condition and proximity queries, layout of selected objects, and automatic reference binding. Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.

When to use

  • Querying scene objects by component condition or proximity
  • Auto-arranging selected objects
  • Auto-wiring references

Rules

  • Layout, transform and binding skills act on the objects selected in the Hierarchy. Select them first; the skills fail when nothing is selected.
  • Smart skills query, lay out and bind. They do not create objects: use the gameobject module for creation.
  • For a simple name or tag search, use gameobject_find or scene_find_objects.

Pitfalls

  • smart_create, smart_build, smart_search, smart_query and smart_move do not exist. Use smart_scene_query (component property filters), smart_scene_query_spatial (region filters), or smart_snap_to_grid / smart_align_to_ground for moves.
  • smart_scene_query rejects an unknown propertyName (with a closest-name suggestion), an op outside the list, an ordering operator on a non-numeric member, and any operator other than == or != on a bool. It does not silently match nothing.

Skills

Installs
89
GitHub Stars
1.9K
First Seen
Mar 14, 2026