unity-smart

SKILL.md

Unity Smart Skills

Skills

smart_scene_query

Find objects based on component property values (SQL-like).

Parameter Type Required Default Description
componentName string Yes - Component type (Light, Camera, MeshRenderer)
propertyName string Yes - Property to query (intensity, enabled, etc.)
op string No "==" ==, !=, >, <, >=, <=, contains
value string No null Value to compare
limit int No 50 Max results

Example:

# Find all lights with intensity > 2
call_skill("smart_scene_query", componentName="Light", propertyName="intensity", op=">", value="2")

smart_scene_layout

Organize selected objects into a layout.

Parameter Type Required Default Description
layoutType string No "Linear" Linear, Grid, Circle, Arc
axis string No "X" X, Y, Z, -X, -Y, -Z
spacing float No 2.0 Space between items (or radius)
columns int No 3 For Grid layout
arcAngle float No 180 For Arc layout (degrees)
lookAtCenter bool No false Rotate to face center

Example:

# Arrange selected objects in a circle
call_skill("smart_scene_layout", layoutType="Circle", spacing=5)

smart_reference_bind

Auto-fill a List/Array field with matching objects.

Parameter Type Required Default Description
targetName string Yes - Target GameObject
componentName string Yes - Component on target
fieldName string Yes - Field to fill
sourceTag string No null Find by tag
sourceName string No null Find by name contains
appendMode bool No false Append instead of replace

Example:

# Fill GameManager.spawns with all SpawnPoint tagged objects
call_skill("smart_reference_bind", targetName="GameManager", componentName="GameController", fieldName="spawns", sourceTag="SpawnPoint")

smart_scene_query_spatial

Find objects within a sphere/box region, optionally filtered by component.

Parameter Type Required Default Description
x float Yes - Center X coordinate
y float Yes - Center Y coordinate
z float Yes - Center Z coordinate
radius float No 10 Search sphere radius
componentFilter string No null Only include objects with this component
limit int No 50 Max results

Returns: { success, count, center, radius, results }


smart_align_to_ground

Raycast selected objects downward to align them to the ground. Requires objects selected in Hierarchy first.

Parameter Type Required Default Description
maxDistance float No 100 Maximum raycast distance
alignRotation bool No false Align rotation to surface normal

Returns: { success, aligned, total }


smart_distribute

Evenly distribute selected objects between first and last positions. Requires at least 3 objects selected in Hierarchy first.

Parameter Type Required Default Description
axis string No "X" X, Y, Z, -X, -Y, -Z

Returns: { success, distributed, axis }


smart_snap_to_grid

Snap selected objects to a grid.

Parameter Type Required Default Description
gridSize float No 1 Grid cell size

Returns: { success, snapped, gridSize }


smart_randomize_transform

Randomize position/rotation/scale of selected objects within ranges.

Parameter Type Required Default Description
posRange float No 0 Position randomization range
rotRange float No 0 Rotation randomization range (degrees)
scaleMin float No 1 Minimum uniform scale
scaleMax float No 1 Maximum uniform scale

Returns: { success, randomized }


smart_replace_objects

Replace selected objects with a prefab (preserving transforms). Requires objects selected in Hierarchy first.

Parameter Type Required Default Description
prefabPath string Yes - Asset path to the replacement prefab

Returns: { success, replaced, prefab }


smart_select_by_component

Select all objects that have a specific component.

Parameter Type Required Default Description
componentName string Yes - Component type name to search for

Returns: { success, selected, component }

Weekly Installs
6
GitHub Stars
460
First Seen
4 days ago
Installed on
kimi-cli5
gemini-cli5
amp5
cline5
github-copilot5
codex5