unity-terrain
Installation
SKILL.md
Unity Terrain Skills
Create terrain and edit its heightmap and texture layers. Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Creating or editing terrain
- Sculpting or smoothing the heightmap
- Painting terrain texture layers
Rules
- Sculpt and paint operations need an existing Terrain in the scene. Create one with
terrain_create. - Heights and positions are normalized (0-1) unless a skill says it takes pixel indexes (
terrain_set_heights_batchstartX/startZ). - Every skill except
terrain_createpicks its terrain withname,entityId,instanceIdorpath; useentityIdwhere the Editor supports it. - For the terrain material use the material module. To place objects on the terrain use the gameobject module.
- To remove a terrain, delete its asset with
asset_delete.