unity-terrain

Installation
SKILL.md

Unity Terrain Skills

Create terrain and edit its heightmap and texture layers. Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.

When to use

  • Creating or editing terrain
  • Sculpting or smoothing the heightmap
  • Painting terrain texture layers

Rules

  • Sculpt and paint operations need an existing Terrain in the scene. Create one with terrain_create.
  • Heights and positions are normalized (0-1) unless a skill says it takes pixel indexes (terrain_set_heights_batch startX / startZ).
  • Every skill except terrain_create picks its terrain with name, entityId, instanceId or path; use entityId where the Editor supports it.
  • For the terrain material use the material module. To place objects on the terrain use the gameobject module.
  • To remove a terrain, delete its asset with asset_delete.
Installs
94
GitHub Stars
1.9K
First Seen
Mar 14, 2026