unity-validation

Installation
SKILL.md

Unity Validation Skills

Find problems in the scene and project (missing scripts and references, unused assets, oversized textures, shader errors). Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.

When to use

  • Checking broken or missing references
  • Validating scene or project integrity
  • Cleaning up before a build

Rules

  • Analysis skills are read-only. validate_fix_missing_scripts and validate_cleanup_empty_folders delete when dryRun=false; both default to dryRun=true, so preview first.
  • Compile errors belong to debug_check_compilation in the debug module.
  • Unused or duplicate asset cleanup belongs to the cleaner module.
  • Batch fixes and previews that carry SkillCategory.Validation are documented in batch (see the table below).

Pitfalls

  • The prefix is validate_*, not validation_*. validation_run, validation_check, validation_fix and validation_clean do not exist.
  • The validate skills report issues; they do not fix them. Use cleaner_fix_missing_scripts in the cleaner module to fix missing scripts.
Installs
88
GitHub Stars
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First Seen
Mar 14, 2026