unity-validation
Installation
SKILL.md
Unity Validation Skills
Find problems in the scene and project (missing scripts and references, unused assets, oversized textures, shader errors). Parameters come from the schema (GET /skills/schema?names=<skill>&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Checking broken or missing references
- Validating scene or project integrity
- Cleaning up before a build
Rules
- Analysis skills are read-only.
validate_fix_missing_scriptsandvalidate_cleanup_empty_foldersdelete whendryRun=false; both default todryRun=true, so preview first. - Compile errors belong to
debug_check_compilationin the debug module. - Unused or duplicate asset cleanup belongs to the cleaner module.
- Batch fixes and previews that carry
SkillCategory.Validationare documented in batch (see the table below).
Pitfalls
- The prefix is
validate_*, notvalidation_*.validation_run,validation_check,validation_fixandvalidation_cleando not exist. - The validate skills report issues; they do not fix them. Use
cleaner_fix_missing_scriptsin the cleaner module to fix missing scripts.