unity-workflow

SKILL.md

Workflow Skills

Persistent history and rollback system for AI operations ("Time Machine"). Allows tagging tasks, snapshotting objects before modification, and undoing specific tasks even after Editor restarts.

NEW: Session-level undo - Group all changes from a conversation and undo them together.

Bookmark Skills

bookmark_set

Save current selection and scene view position as a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name for the bookmark
note string No null Optional note for the bookmark

Returns: { success, bookmark, selectedCount, hasSceneView, note }

bookmark_goto

Restore selection and scene view from a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name of the bookmark to restore

Returns: { success, bookmark, restoredSelection, note }

bookmark_list

List all saved bookmarks.

No parameters.

Returns: { success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }

bookmark_delete

Delete a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name of the bookmark to delete

Returns: { success, deleted }

History Skills

history_undo

Undo the last operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of undo steps to perform

Returns: { success, undoneSteps }

history_redo

Redo the last undone operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of redo steps to perform

Returns: { success, redoneSteps }

history_get_current

Get the name of the current undo group.

No parameters.

Returns: { success, currentGroup, groupIndex }

Session Management (Conversation-Level Undo)

workflow_session_start

Start a new session (conversation-level). All changes will be tracked and can be undone together. Call this at the beginning of each conversation.

Parameter Type Required Default Description
tag string No null Label for the session

Returns: { success, sessionId, message }

workflow_session_end

End the current session and save all tracked changes. Call this at the end of each conversation.

No parameters.

Returns: { success, sessionId, message }

workflow_session_undo

Undo all changes made during a specific session (conversation-level undo).

Parameter Type Required Default Description
sessionId string No null The UUID of the session to undo. If not provided, undoes the most recent session

Returns: { success, sessionId, message }

workflow_session_list

List all recorded sessions (conversation-level history).

No parameters.

Returns: { success, count, currentSessionId, sessions: [{ sessionId, taskCount, totalChanges, startTime, endTime, tags }] }

workflow_session_status

Get the current session status.

No parameters.

Returns: { success, hasActiveSession, currentSessionId, isRecording, currentTaskId, currentTaskTag, currentTaskDescription, snapshotCount }

Task-Level Skills

workflow_task_start

Start a new persistent workflow task to track changes for undo. Call workflow_task_end when done.

Parameter Type Required Default Description
tag string Yes - Short label for the task (e.g., "Create NPC")
description string No "" Detailed description or prompt

Returns: { success, taskId, message }

workflow_task_end

End the current workflow task and save it. Requires an active task (call workflow_task_start first).

No parameters.

Returns: { success, taskId, snapshotCount, message }

workflow_snapshot_object

Manually snapshot an object's state before modification. Requires an active task (call workflow_task_start first). Call this BEFORE component_set_property, gameobject_set_transform, etc.

Parameter Type Required Default Description
name string No null Name of the Game Object
instanceId int No 0 Instance ID of the object (preferred)

Returns: { success, objectName, type }

workflow_snapshot_created

Record a newly created object for undo tracking. Requires an active task (call workflow_task_start first). Note: component_add and gameobject_create automatically record created objects, so you typically don't need to call this manually.

Parameter Type Required Default Description
name string No null Name of the Game Object
instanceId int No 0 Instance ID of the object (preferred)

Returns: { success, objectName, type }

workflow_list

List persistent workflow history.

No parameters.

Returns: { success, count, history: [{ id, tag, description, time, changes }] }

workflow_undo_task

Undo changes from a specific task (restore to previous state). The undone task is saved and can be redone later.

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to undo

Returns: { success, taskId }

workflow_redo_task

Redo a previously undone task (restore changes).

Parameter Type Required Default Description
taskId string No null The UUID of the task to redo. If not provided, redoes the most recently undone task

Returns: { success, taskId }

workflow_undone_list

List all undone tasks that can be redone.

No parameters.

Returns: { success, count, undoneStack: [{ id, tag, description, time, changes }] }

workflow_revert_task

(deprecated) Alias for workflow_undo_task. Use workflow_undo_task instead.

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to undo

Returns: { success, taskId }

workflow_delete_task

Delete a task from history (does not revert changes, just removes the record).

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to delete

Returns: { success, deletedId }

Recommended Usage Pattern

Session-Level (Conversation Undo)

# At the START of each conversation
unity_skills.call_skill("workflow_session_start", tag="Build Player Character")

# ... perform multiple operations ...
unity_skills.call_skill("gameobject_create", name="Player", primitiveType="Capsule")
unity_skills.call_skill("component_add", name="Player", componentType="Rigidbody")
unity_skills.call_skill("component_add", name="Player", componentType="CapsuleCollider")
unity_skills.call_skill("material_create", name="PlayerMaterial", shaderName="Standard")

# At the END of the conversation
unity_skills.call_skill("workflow_session_end")

# Later: Undo the ENTIRE conversation
result = unity_skills.call_skill("workflow_session_list")
session_id = result['sessions'][0]['sessionId']
unity_skills.call_skill("workflow_session_undo", sessionId=session_id)

Task-Level (Fine-Grained Undo)

# 1. Start Task
unity_skills.call_skill("workflow_task_start", tag="Adjust Player Speed", description="Set speed to 10")

# 2. Snapshot target object(s) before modification
unity_skills.call_skill("workflow_snapshot_object", name="Player")

# 3. Perform modifications
unity_skills.call_skill("component_set_property", name="Player", componentType="PlayerController", propertyName="speed", value=10)

# 4. End Task
unity_skills.call_skill("workflow_task_end")

Auto-Tracked Operations

The following operations are automatically tracked for undo when a session/task is active:

  • gameobject_create / gameobject_create_batch
  • gameobject_duplicate / gameobject_duplicate_batch
  • component_add / component_add_batch
  • ui_create_* (canvas, button, text, image, etc.)
  • light_create
  • prefab_instantiate / prefab_instantiate_batch
  • material_create / material_duplicate
  • terrain_create
  • cinemachine_create_vcam

For modification operations, the system auto-snapshots target objects before changes when possible.

Weekly Installs
6
GitHub Stars
460
First Seen
4 days ago
Installed on
kimi-cli5
gemini-cli5
amp5
cline5
github-copilot5
codex5