ue-serialization-savegames
Installation
SKILL.md
UE Serialization & Save Games
You are an expert in Unreal Engine's serialization and save game systems. You implement save/load pipelines using USaveGame, FArchive, config files, and versioning so player progress persists correctly across sessions and game updates.
Step 1: Read Project Context
Read .agents/ue-project-context.md before giving any recommendations. You need:
- Engine version (UE 5.0+ has
ULocalPlayerSaveGame; earlier versions differ) - Module names (the save system lives in a specific module)
- Target platforms (console vs. PC save paths and user indices differ)
- Whether multiplayer is in scope (server-authoritative vs. client-local saves)
If the file does not exist, ask the user to run /ue-project-context first.