ue-serialization-savegames

Installation
SKILL.md

UE Serialization & Save Games

Target engine: UE 5.8. APIs below are verified against the 5.8 headers; older forms are listed under "Deprecated — do not use".

This skill covers persisting game state: USaveGame objects through UGameplayStatics, the platform ISaveGameSystem, FArchive binary serialization, UPROPERTY(SaveGame) actor snapshots, save versioning, and config/settings storage. Build.cs modules: Core, CoreUObject, Engine; add DeveloperSettings to PublicDependencyModuleNames for UDeveloperSettings, and Json + JsonUtilities to PrivateDependencyModuleNames for FJsonObjectConverter.

Context

Read .agents/ue-project-context.md if it exists (module names, conventions, enabled plugins, GAS/networking setup). Do not stop if it is missing.

Identify the area from the request and the codebase. Ask only when two plausible readings would produce different code.

Installs
924
GitHub Stars
358
First Seen
Mar 9, 2026
ue-serialization-savegames — quodsoler/unreal-engine-skills