unity-gameobject
Unity GameObject Skills
BATCH-FIRST: Use
*_batchskills when operating on 2+ objects to reduce API calls from N to 1.
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
gameobject_create |
gameobject_create_batch |
Creating 2+ objects |
gameobject_delete |
gameobject_delete_batch |
Deleting 2+ objects |
gameobject_duplicate |
gameobject_duplicate_batch |
Duplicating 2+ objects |
gameobject_rename |
gameobject_rename_batch |
Renaming 2+ objects |
gameobject_set_transform |
gameobject_set_transform_batch |
Moving 2+ objects |
gameobject_set_active |
gameobject_set_active_batch |
Toggling 2+ objects |
gameobject_set_parent |
gameobject_set_parent_batch |
Parenting 2+ objects |
| - | gameobject_set_layer_batch |
Setting layer on 2+ objects |
| - | gameobject_set_tag_batch |
Setting tag on 2+ objects |
Query Skills (no batch needed):
gameobject_find- Find objects by name/tag/layer/componentgameobject_get_info- Get detailed object information
Single-Object Skills
gameobject_create
Create a new GameObject (primitive or empty).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | No | "GameObject" | Object name |
primitiveType |
string | No | null | Cube/Sphere/Capsule/Cylinder/Plane/Quad (null=Empty) |
x, y, z |
float | No | 0 | Position |
parentName |
string | No | null | Parent object name |
Returns: {success, name, instanceId, path, position}
gameobject_delete
Delete a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID (preferred) |
path |
string | No* | Hierarchy path |
*At least one identifier required
gameobject_duplicate
Duplicate a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID |
path |
string | No* | Hierarchy path |
Returns: {originalName, copyName, copyInstanceId, copyPath}
gameobject_rename
Rename a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Current object name |
instanceId |
int | No* | Instance ID (preferred) |
newName |
string | Yes | New name |
Returns: {success, oldName, newName, instanceId}
gameobject_find
Find GameObjects matching criteria.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | No | null | Name filter |
tag |
string | No | null | Tag filter |
layer |
int | No | -1 | Layer filter |
component |
string | No | null | Component type filter |
useRegex |
bool | No | false | Use regex for name |
limit |
int | No | 100 | Max results |
Returns: {count, objects: [{name, instanceId, path, tag, layer}]}
gameobject_get_info
Get detailed GameObject information.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID |
path |
string | No* | Hierarchy path |
Returns: {name, instanceId, path, tag, layer, active, position, rotation, scale, components, children}
gameobject_set_transform
Set position, rotation, and/or scale.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | Yes | Object name |
posX/posY/posZ |
float | No | Position |
rotX/rotY/rotZ |
float | No | Rotation (euler) |
scaleX/scaleY/scaleZ |
float | No | Scale |
gameobject_set_parent
Set parent-child relationship.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | Yes | Child object name |
parentName |
string | Yes | Parent object name (empty string = unparent) |
gameobject_set_active
Enable or disable a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | Yes | Object name |
active |
bool | Yes | Enable state |
Batch Skills
gameobject_create_batch
Create multiple GameObjects in one call.
unity_skills.call_skill("gameobject_create_batch", items=[
{"name": "Cube1", "primitiveType": "Cube", "x": 0},
{"name": "Cube2", "primitiveType": "Cube", "x": 2},
{"name": "Cube3", "primitiveType": "Cube", "x": 4}
])
gameobject_delete_batch
Delete multiple GameObjects.
# By names
unity_skills.call_skill("gameobject_delete_batch", items=["Cube1", "Cube2", "Cube3"])
# By instanceId (preferred)
unity_skills.call_skill("gameobject_delete_batch", items=[
{"instanceId": 12345},
{"instanceId": 12346}
])
gameobject_duplicate_batch
Duplicate multiple GameObjects.
unity_skills.call_skill("gameobject_duplicate_batch", items=[
{"instanceId": 12345},
{"instanceId": 12346}
])
gameobject_rename_batch
Rename multiple GameObjects.
unity_skills.call_skill("gameobject_rename_batch", items=[
{"instanceId": 12345, "newName": "Enemy_01"},
{"instanceId": 12346, "newName": "Enemy_02"}
])
gameobject_set_transform_batch
Set transforms for multiple objects.
unity_skills.call_skill("gameobject_set_transform_batch", items=[
{"name": "Cube1", "posX": 0, "posY": 1},
{"name": "Cube2", "posX": 2, "posY": 1},
{"name": "Cube3", "posX": 4, "posY": 1}
])
gameobject_set_active_batch
Toggle multiple objects.
unity_skills.call_skill("gameobject_set_active_batch", items=[
{"name": "Enemy1", "active": False},
{"name": "Enemy2", "active": False}
])
gameobject_set_parent_batch
Parent multiple objects.
unity_skills.call_skill("gameobject_set_parent_batch", items=[
{"childName": "Wheel1", "parentName": "Car"},
{"childName": "Wheel2", "parentName": "Car"}
])
gameobject_set_layer_batch
Set layer for multiple objects.
unity_skills.call_skill("gameobject_set_layer_batch", items=[
{"name": "Enemy1", "layer": 8},
{"name": "Enemy2", "layer": 8}
])
gameobject_set_tag_batch
Set tag for multiple objects.
unity_skills.call_skill("gameobject_set_tag_batch", items=[
{"name": "Enemy1", "tag": "Enemy"},
{"name": "Enemy2", "tag": "Enemy"}
])
Example: Efficient Scene Setup
import unity_skills
# BAD: 6 API calls
unity_skills.call_skill("gameobject_create", name="Floor", primitiveType="Plane")
unity_skills.call_skill("gameobject_create", name="Wall1", primitiveType="Cube")
unity_skills.call_skill("gameobject_create", name="Wall2", primitiveType="Cube")
unity_skills.call_skill("gameobject_set_transform", name="Wall1", posX=-5, scaleY=3)
unity_skills.call_skill("gameobject_set_transform", name="Wall2", posX=5, scaleY=3)
unity_skills.call_skill("gameobject_set_tag_batch", items=[{"name": "Wall1", "tag": "Wall"}, {"name": "Wall2", "tag": "Wall"}])
# GOOD: 3 API calls
unity_skills.call_skill("gameobject_create_batch", items=[
{"name": "Floor", "primitiveType": "Plane"},
{"name": "Wall1", "primitiveType": "Cube"},
{"name": "Wall2", "primitiveType": "Cube"}
])
unity_skills.call_skill("gameobject_set_transform_batch", items=[
{"name": "Wall1", "posX": -5, "scaleY": 3},
{"name": "Wall2", "posX": 5, "scaleY": 3}
])
unity_skills.call_skill("gameobject_set_tag_batch", items=[
{"name": "Wall1", "tag": "Wall"},
{"name": "Wall2", "tag": "Wall"}
])