unity-perception

Installation
SKILL.md

Unity Perception Skills

Use this module for read-only scene and project analysis. It is available in Semi-Auto by default.

Guardrails

Mode: Semi-Auto

DO NOT (common hallucinations):

  • perception_analyze, perception_scan, and perception_describe do not exist
  • scene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor state
  • scene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*

Routing:

  • Current selection/play-mode/editor state -> editor_get_context
  • Object search by name/path -> scene_find_objects or gameobject_find
  • Script dependency closure -> script_dependency_graph

Skills

Scene Health and Summary

Skill Use Key parameters
scene_analyze Combined scene + project analysis topComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_health_check Read-only health report issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_summarize Structured scene summary includeComponentStats?, topComponentsLimit?
scene_component_stats Component and facility stats topComponentsLimit?
scene_find_hotspots Deep hierarchy / large group / empty node hotspots thresholds + maxResults?
scene_tag_layer_stats Tag/layer usage none
scene_performance_hints Prioritized optimization hints none

Scene Snapshots and Exports

Skill Use Key parameters
scene_diff Capture or compare lightweight snapshots snapshotJson?
hierarchy_describe Return text hierarchy tree maxDepth?, includeInactive?, maxItemsPerLevel?
scene_context Export hierarchy, components, references maxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps?
scene_export_report Save markdown scene report savePath?, maxDepth?, maxObjects?
scene_dependency_analyze Analyze impact / dependency graph in-scene targetPath?, savePath?

Project and Script Analysis

Skill Use Key parameters
project_stack_detect Detect pipeline, input, UI, packages, tests, folders none
script_analyze Analyze one MonoBehaviour / ScriptableObject / user class by class name scriptName, includePrivate?
script_dependency_graph N-hop dependency closure for one script class name scriptName, maxHops?, includeDetails?

Spatial and Material Queries

Skill Use Key parameters
scene_spatial_query Find objects near a point or object x/y/z?, radius?, nearObject?, componentFilter?, maxResults?
scene_materials Summarize scene materials and shaders includeProperties?
scene_contract_validate Validate default roots/tags/layers/UI EventSystem conventions requiredRootsJson?, requiredTagsJson?, requiredLayersJson?, requireEventSystemForUi?

High-Frequency Skill Differences

scene_summarize vs scene_analyze vs scene_health_check

Skill Best for Typical output focus
scene_summarize Fast overview object counts, hierarchy depth, top components
scene_analyze Broad diagnosis summary + findings + warnings + recommendations + next-skill hints
scene_health_check Hygiene / red flags missing scripts, duplicate names, deep hierarchy, empty nodes, hotspot-style findings

scene_context vs hierarchy_describe

Skill Best for Output style
hierarchy_describe Human-readable tree text tree, lightweight
scene_context AI coding context structured hierarchy + components + references + optional code dependencies

scene_dependency_analyze vs script_dependency_graph

Skill Scope Use when
scene_dependency_analyze Scene object references ask "who depends on this object if I delete or disable it"
script_dependency_graph Script class dependency closure ask "which scripts do I have to touch to change this feature"

Key Return Shapes

scene_summarize

Returns sceneName, stats, and optional topComponents.

scene_analyze

Returns summary, stats, findings, warnings, recommendations, and suggestedNextSkills.

scene_health_check

Returns summary, findings, hotspots, and suggestedNextSkills.

scene_context

Returns a structured export with objects, references, and optional codeDependencies. Use it when another AI step needs full scene context, not just a human summary.

High-frequency options:

  • rootPath to export only one subtree
  • includeValues=true when serialized field values matter
  • includeCodeDeps=true when AI needs a rough scene-to-code dependency picture

scene_export_report

Writes a markdown artifact to disk and returns savedTo, object/script/reference counts, and success state. Prefer this when the user wants a durable report file.

Defaults:

  • savePath = "Assets/Docs/SceneReport.md"
  • maxDepth = 10
  • maxObjects = 500

When to Use Which Skill

Need Best first skill
Quick scene overview scene_summarize
Full diagnosis scene_analyze
Suspicious hierarchy or clutter scene_find_hotspots
Safe-to-delete / impact question scene_dependency_analyze
AI coding context export scene_context
Script reading order script_dependency_graph
Render/input/UI stack detection project_stack_detect

Minimal Example

import unity_skills

summary = unity_skills.call_skill("scene_summarize", includeComponentStats=True)
health = unity_skills.call_skill("scene_health_check", issueLimit=50)
context = unity_skills.call_skill("scene_context", maxDepth=6, maxObjects=120)
report = unity_skills.call_skill("scene_export_report", savePath="Assets/Docs/SceneReport.md")

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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Installs
14
GitHub Stars
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First Seen
Mar 14, 2026