unity-perception
Installation
SKILL.md
Unity Perception Skills
Read-only analysis of the open scene, the project and scripts. Parameters come from the schema (GET /skills/schema?category=Perception&wire=v2); execution and dryRun rules: root SKILL.md.
When to use
- Gathering context before editing an unfamiliar scene or project
- Auditing scene structure, hygiene or hotspots without changing anything
- Checking what depends on an object or script before a change
- Exporting structured scene context for another AI step
Rules
- 17 skills are
SemiAutoand run in every mode without a grant; 16 of them are pure reads. scene_dependency_analyzeisSemiAutobut not read-only: passingsavePathwrites a markdown file and imports it as an asset. WithoutsavePathit returnsanalysisandmarkdownin the response and writes nothing. PasssavePathonly when the user asked for a file; the response then names it insavedTo.scene_export_reportwrites a markdown file (defaultAssets/Docs/SceneReport.md) and isFullAuto: under Approval it needs a grant.- No skill here deletes, enters Play Mode or triggers a reload.
Pitfalls
scene_contextexports hierarchy, components and references for AI coding. It is noteditor_get_context, which reports the current editor state.scene_contextmaxObjectsdefaults to 200; userootPathto export one subtree.