unity-animator

Installation
SKILL.md

Unity Animator Skills

Create Animator Controllers, add states, transitions and parameters, assign controllers to GameObjects, set parameters at runtime and play states. Parameters come from the schema (GET /skills/schema?category=Animator&wire=v2); execution and dryRun rules: root SKILL.md.

When to use

  • Setting up or wiring an Animator
  • Adjusting animation state machines
  • Driving animation parameters at runtime

Rules

  • Query skills (animator_get_parameters, animator_get_info, animator_list_states) are read-only and run under Approval; the writers and animator_play need a grant there.
  • animator_set_parameter and animator_play act on the Animator of a scene GameObject. Outside Play Mode the state machine advances only in the editor's preview, which does not match runtime exactly.
  • Triggers reset automatically after they fire.
  • Set parameters before playing states, and create the controller before adding parameters.
  • States must exist in the controller before animator_play can use them.
  • animator_add_parameter applies only the default that matches paramType.
  • For Timeline animation, use timeline; for Animator component properties, use component; for animation import settings, use importer.
Installs
90
GitHub Stars
1.9K
First Seen
Mar 14, 2026